Timed Triggers

Timed Triggers are setup identically to reply triggers, with one important distinction - instead of the TRIGGER: field, you use the HOUR: field to specify the mud hour at which the socials are triggered.

Timed Triggers - Format

MOB: [vnum] TIMED
FLAG: [Flag Value]
CHANCE: [Chance]
DELAY: [Delay]
HOUR: [HOUR: [Hour # (0-23)]
ACTION: [Reply Cmd#]
[Arguments/Parameters]
~
DONE

Example - Timed Command

at 11am, the mobile will announce the time.

MOB: 91394 TIMED
FLAG: 0 ;; no flags
CHANCE: 0 ;; 100%
DELAY: 0 ;; 0s
HOUR: 11 ;; 11am
ACTION: 17 ;; say
It is now 11 am!
~
DONE

Example - Chained Timed Command

At 5pm, the mobile will announce the commencement of his patrol, and then start on it.

MOB: 91394 TIMED
FLAG: 0 ;; no flag
CHANCE: 0 ;; 100%
DELAY: 0 ;; 0s
HOUR: 17 ;; 5pm
ACTION: 17 ;; say
Time to start my patrol of the Street of Wonders!
~
FLAG: 0 ;; no flag
CHANCE: 0 ;; 100%
DELAY: 20 ;; 5s
ACTION: 1004 ;; path init
1
~
DONE