Lists the vnum of the mob, and the type of command, in this case, TRIGGER.
This flag value specifies the trigger conditions and the target of the reply.
| NON_COMBAT_ONLY | 1 | Trigger is ignored if the mob is in combat. |
| COMBAT_ONLY | 2 | Trigger is ignored if the mob is NOT in combat. |
| USE_INITIATOR | 4 | action aimed at initiator. |
| USE_SELF | 8 | Targets itself. |
| USE_TARGET | 16 | Targets whoever the mob is fighting at the moment. |
| DIRECTED | 32 | Only triggers if the cmd was aimed at the mob |
| FROM_MOB | 128 | Only triggers if the cmd comes from a mob |
The chance of the Reply Command being performed. The chance works by specifying a number, then the computer rolls a random number between 0 and the number you picked, and if it picks 0, the command is performed. So, a chance of 0 means it always happens, 1 = 50% of the time the action will happen, 2 = 33%, and so on.
This sets the delay (in ticks) before the action is performed. 4 ticks = 1 second, so multiply the number of seconds you want the mob to delay by 4. For example, putting "20" in this field would result in the mob delaying for 5 seconds.
The mud hour to trigger on. Valid hours are 0-23.
The command number of the trigger. (See Section 6 for command numbers)
The command number of the Reply Action. (See Section 6 for command numbers)
These are the arguments for the Reply Command. Basically, whatever you put in here is appended to the end of the command. For example, if the Reply Command was "say", you would type in the message here, resulting in "say [message]". If the Reply Command was "cast", you would type in "'spellname'" here, resulting in "cast '[spellname]'". You can also specify another mob for a target in here, for example, if the Reply Command was "poke" and the argument was "captain", the final command would be "poke captain". See the examples for more details. ANSI color is allowed in this field, and it may take up as many lines as you need. This field is followed by a ~ on the following line.