This file contains all the rooms, and is loaded once and for all at boot-time. The file is called [zone name].wld.
Room Format | Example Room |
#[room number] | #70004 |
[name of room]~ | &+RThe Main Road&N~ |
[description] | &+L This road is the vital vein of the community. Wagons and packages are &+Lcarried down this road from the northern stores on Market Square to the &+Lgates towards the south. Scores of batiri and hobgoblins traverse this &+Lpathway to trade with each other. Smoke rises from some chimneys off to &+Lthe east, and the bones of dead humans litter the roadway. A hatch is &+Lvisible against the side of a building to the east, and you see a sign at &+Lthe end of the road.&N |
~ | ~ |
[zone #][room_flags][sector_type][Length][Width][Height] | 700 1 1 30 75 500 |
[direction fields] |
D0 ~ ~ 0 0 70007 |
[trap fields] |
door trap trapdoor secret hatch~ 17 0 70005 1 1 10 100 0 0 100 |
[extra descriptions] |
E sign~ &+rA smear of blood covers the name of the town. ~ |
S *Must be capitalized* | S |