|
#define
ENCHANT_W_ACID |
1 |
+2d4 acid damage per hit |
|
|
#define
ENCHANT_W_FLAMING |
2 |
+2d4 fire damage per hit |
|
|
#define
ENCHANT_W_ICY |
3 |
+2d4 cold damage per hit |
|
|
#define
ENCHANT_W_SHOCK |
4 |
+2d4 electricity damage per hit |
|
|
#define
ENCHANT_W_SONIC |
5 |
+2d4 sonic damage per hit |
|
|
#define
ENCHANT_W_ACID_BURST |
7 |
(+5d10 * crit mod of weapon) acid
damage on critical hit |
|
|
#define
ENCHANT_W_FLAMING_BURST |
8 |
(+5d10 * crit mod of weapon) fire
damage on critical hit |
|
|
#define
ENCHANT_W_ICY_BURST |
9 |
(+5d10 * crit mod of weapon) cold
damage on critical hit |
|
|
#define
ENCHANT_W_SHOCKING_BURST |
10 |
(+5d10 * crit mod of weapon)
electricity damage on critical hit |
|
|
#define
ENCHANT_W_SONIC_BURST |
11 |
(+5d10 * crit mod of weapon) sonic
damage on critical hit |
|
|
#define
ENCHANT_W_HOLY |
12 |
+2d4 holy damage per hit vs. evil align |
|
|
#define
ENCHANT_W_UNHOLY |
13 |
+2d4 unholy damage per hit vs. good align |
|
|
#define
ENCHANT_W_AXIOMATIC |
14 |
+2d4 lawful damage per hit vs. chaotic align |
|
|
#define
ENCHANT_W_ANARCHIC |
15 |
+2d4 chaotic damage per hit vs. lawful align |
|
|
#define
ENCHANT_W_BANE |
16 |
+4d5 vs. one specified race |
|
|
#define
ENCHANT_W_KEEN |
17 |
Double the critical hit range of the weapon |
|
|
#define
ENCHANT_W_GHOSTTOUCH |
18 |
Halves the negative modifier to damage on wraithform
NPCs |
|
|
#define
ENCHANT_W_VAMPIRIC |
19 |
+3d4 and chance to heal back part of that on hit. Save vs. CON
negates damage and heal |
|
|
#define
ENCHANT_W_HOLY_BURST |
20 |
(+5d10 * crit mod of weapon) holy
damage per hit vs. evil align on critical hit |
|
|
#define
ENCHANT_W_UNHOLY_BURST |
21 |
(+5d10 * crit mod of weapon) unholy
damage per hit vs. good align on critical hit |
|
|
#define
ENCHANT_W_AXIOMATIC_BURST |
22 |
(+5d10 * crit mod of weapon) lawful
damage per hit vs. chaotic align on critical hit |
|
|
#define
ENCHANT_W_ANARCHIC_BURST |
23 |
(+5d10 * crit mod of weapon) chaotic
damage per hit vs. lawful align on critical hit |
|
| 24 | Thundering | stun | |
| 25 | Radiant | blind | |
| 26 | Force | bash | |
Weapon
enchantments are magical properties that can be added to any weapon without the
use of special procedures. There are currently 22 possible enchantments in the
game, ranging from elemental damage to vampiric to keen
(improved critical range) types. Some of these enchantments are invisble and work behind the scenes, while others can
directly modify your damage messages. For instance, a flaming longsword will now show "Your powerful flaming slash
barely wounds a tough old pirate". The modifiers to damage messages are
limited to two words at most though, with various types taking precedence to
keep the spam in check.
These enchantments are currently only available to areamakers
to add to new or existing weapons, but there are lots of future possiblities for customization with this system.