Virtual numbers are serial numbers for NPCs, each different NPC needs a unique
Virtual number, so that the mud always knows exactly which NPC you are talking
about.
#70000
The example mob's virtual# is 70000.
A space-separated list of all the words that can be used when refering to this
NPC. For a cityguard, you could use 'guard cityguard', meaning both
'look guard' and 'look cityguard' would work in refering to this NPC. ANSI
sequences are strictly forbidden in this list. Please use the most descriptive
keyword first.
Some mobs have special keywords in this list to affect their
behaviour. Dragons determine their breath weapon and demons/devils determine if
their type and if they can gate etc. For more information see the race details.
Remember the long description is the first thing PCs see. If they see a tall
dark cloaked man they're going to try keywords like tall, dark, man etc.
leper~
The example mob can be referred to ONLY by using the keyword leper. Rotting,
his name, man, anything like that will not affect him.
This field is a single [SHORT dammit!] word or phrase that corresponds to the
NPC's name. It is used in all the places where a PCs name would be used. If
the string is 'the cityguard' (prepositions like 'the', 'a', 'an' should all
be lowercase, the code will capitalize them when needed.) The output
will look like this:
The cityguard says 'Move along you!'
You stagger from the cityguard's feamsome slash!
The cityguard gets a bunch of stuff from the corpse of Cinver.
ANSI sequences are usable in this area. Use all lower case words unless using
a proper name, like Bob.
the &+Wleper&N~
When you attack the example mob, the &+Wleper&N will show up in the enemy
position.
This is the string that an NPC shows to the world when it is in the default position (see below). It should be a properly punctuated and capitalized sentence. ANSI sequences are usable in this area.
A &+Wleper&N stands nearby, rotting.~
When you see the example mob in a room this is the value you'll see.
This is displayed when someone looks at the NPC. It should be a complete sentence or paragraph, describing the NPCs physical appearance. Avoid having the mob doing or saying things in its description, such as "Bob says hi there!" That's what the quest file is for, and he might not really be able to see you.
The leper wears a cloth over his face to prevent anyone seeing
his deformities or loss of skin. His eyes look at you sadly,
almost begging you to give him a quick end to it all.
When you type look leper this is the description you'll see.