This was updated with the new system, not sure if this flag is used anymore.
This is the monster's alignment, read as:NPCs height in inches, in most cases this should be 0, an the game will set it based on race and level. Unique creatures and some Races (Hybrid for example) should have this set by the designer.
NPCs weight in pounds, in most cases this should be 0, an the game will set it based on race and level. Unique creatures and some Races (Hybrid for example) should have this set by the designer.
Make this reasonable please, it's very important, and we already have PLENTY of level 50+ NPCs. THIS AND RACE ARE PRETTY MUCH ALL YOU SHOULD SET AT THE BEGINNING since the mob converter will come up with all other attributes like height/weight, ac, XP, hit points, etc, on its own. See what the mob converter does before giving this a go on your own. Maximum settable level is 59.
Ignored, no longer used.
The monster's armor class. use 100 to -100 (lower is better)
This is how the NPC is loaded into the game, USUALLY it is 131 (for standing normally). Whenever the NPC is seen in this position, the long description replaces the normal positional notation.
| Position | Status | ||
| Prone | 0 | Dying | 8 |
| Kneeling | 1 | Incapacitated | 16 |
| Sitting | 2 | Sleeping | 32 |
| Standing | 3 | Resting | 64 |
| Normal | 128 |
Simply add together any position with any status (some combos Dying/Standing, for example, are odd, but all are legal). The most common by far is 131 (Standing/Normal).
The default position is the position that an NPC returns to after it has been disturbed. This is also normally 131 (standing/normally), but can also be anything you wish. One word of warning, if you make this position a vulnerable one (sleeping/prone for example), your NPC can be repeatedly backstabbed, or have spells cast upon it. Think before you set this to something unusual.