Action Flags

This bit vector allows you to control some aspects of your NPCs behavior. Sum all the values that apply. Try to keep it simple and clean, for example there isn't much point adding the memory flag if the mob's aggressive anyways. Additionally don't add HAS_WAR when you can just make it classed warrior.

ACT_SPEC 1 This means that there is a special procedure.
ACT_SENTINEL 2 This NPC will not wander randomly.
sentinal > protector
ACT_SCAVENGER 4 Mob will pick up items on floor.
ACT_NICE_THIEF 16 Mob wont attack a pc that fails a steal attempt.
ACT_AGGRESSIVE 32 When this bit is set, the monster be aggressive.
ACT_STAY_ZONE 64 Monster will only move in his zone.
ACT_WIMPY 128 Monster will auto-flee when its low on hits.
ACT_AGGRES_EVIL 256 For these three flags, the monster will ONLY be
ACT_AGGRES_GOOD 512 aggressive toward the alignments listed in these
ACT_AGGRES_NEUT 1024 flags. Note that these three ALSO imply that the NPC can detect alignment. For agg_neut, they can detect both good and evil.
ACT_MEMORY 2048 The NPC will remember who attacks it.
ACT_STAY_SECTOR 4096 Won't leave sector type it was loaded in unless hunting
ACT_PET/SAVE 8192 Mob can be saved in a petshop...coming soon (we hope)
ACT_HELPER 16384 Mob will spellup all other mobs, even if not grouped
ACT_DELAY_HUNTER 32768 Mob will only become a hunter after its been damaged by 10% of its max hp's. So it will prevent players from just using a rogue or archer to tag every mob in a zone and lure it to a safe room. It does not prevent a player from attempting to flee across a zone, but if used with other mobs who have the normal ACT_HUNTER flag it will cause more chaos and keep players on their toes...give it a try!
ACT_ARCHER 65536 The mob is an archer-give him missile weapons
ACT_NOKILL 131072 Can't kill the mob
ACT_HAS_PSI 262144 Is a psionicist
ACT_HAS_CL 524288 For these flags, the NPC will have the classes
ACT_HAS_MU 1048576 and powers of that class, if you assign the
ACT_HAS_TH 2097152 flag to em. A NPC may have more than one.
ACT_HAS_WA 4194304
ACT_SPEC_DIE 8388608 This is a spec proc. called only at NPC death.
ACT_BREAK_CHARM 33554432 This will give the NPC the ability to break-charm.
ACT_PROTECTOR 67108864 When this mob is within 1 room of combat they will move to the combat. Once there they will evaluate the attacker based on alignment and if it conflicts with the PC, assist the mob.
protector < sentinal
protector < no_mob room
ACT_MOUNT 134217728 Mob can be used as a mount, should also be sentinel
ACT_AGG_RACEEVIL 268435456 Aggressive toward evil races.
ACT_AGG_RACEGOOD 536870912 Aggressive toward good races.
ACT_HUNTER 1073741824 NPC will hunt down PCs in it's memory, this flag interacts with STAY_ZONE and SENTINEL.