When .mob and .wld files are created in TE they come out with 0's in the money,
experience, damage and a couple other fields. After commiting the files they need
to be converted (the 0's need to be filled in). To do this type the following from
~/testmud/areas/
./sojc -r [zone filename]
./sojc -m [zone filename]
./sojc -b [zone filename]
-r converts the world files
-m converts the mob files
-b converts both at once, and is redundant with doing either individually
.wld files DO have a blank line at the bottom of the file, but only after they've been converted. If the blank line is there for conversion, it causes a duplicate room error.