There are 4 files on the testbox that determine what loads and what doesn't. You can comment files out by placing a * in front of the zone line. The files are,

~/testmud/areas/AREA.wld .zon and .soc
~/testmud/areas/AREA.mobobj.mob and .obj
~/testmud/areas/QUEST.qst
~/testmud/areas/SHOP.shp

Thus if for some reason your objects are preventing the file from loading you can edit out your zone from the AREA.mobobj file, and leave the other files active.

Here's a snip from the ~/testmud/areas/AREA file

*ako16
*high_road17
*troll_hills18,19
*valley_crushk20
*temple_ruins21,22
daynight223
*ogrezone24
*skullboat225


You'll notice in this example that the ONLY zone that will load is daynight2. The others won't show up.