Sector Type
SECT_INSIDE | 0 | Uses as if walking indoors |
SECT_CITY | 1 | Uses as if walking in a city |
SECT_FIELD | 2 | Uses as if walking in a field |
SECT_FOREST | 3 | Uses as if walking in a forest |
SECT_HILLS | 4 | Uses as if walking in hills |
SECT_MOUNTAIN | 5 | Uses as if climbing in mountains |
SECT_WATER_SWIM | 6 | Uses as if swimming |
SECT_WATER_NOSWIM | 7 | Impossible to swim water - requires a boat |
SECT_NO_GROUND | 8 | Must be flying/levitating |
SECT_UNDERWATER | 9 | Need water breathing here |
SECT_UNDERWATER_GR | 10 | Underwater, on the bottom, can bash |
SECT_FIREPLANE | 11 | Used in the elemental plane of fire. |
SECT_OCEAN | 12 | Use if in the ocean or vast seas only! |
SECT_UNDRWLD_WILD | 13 | [underworld flags: intended to be used for |
SECT_UNDRWLD_CITY | 14 | underground settings; drow, duergars, mind |
SECT_UNDRWLD_INSIDE | 15 | flayers, etc] |
SECT_UNDRWLD_WATER | 16 | |
SECT_UNDRWLD_NOSWIM | 17 | |
SECT_UNDRWLD_NOGROUND | 18 | |
SECT_AIR_PLANE | 19 | Used in Elemental Plane of Air |
SECT_WATER_PLANE | 20 | Used in Elemental Plane of Water |
SECT_EARTH_PLANE | 21 | Used in Elemental Plane of Earth |
SECT_ETHEREAL | 22 | Used in Ethereal Plane |
SECT_ASTRAL | 23 | Used in Astral Plane |
SECT_ICE_PLANE | 24 | Used in Elemental Plane of Ice |
SECT_UD_UNDERWATER | 25 | Underworld Underwater |
SECT_UD_UNDERWATER_GR | 26 | Underworld Underwater with Ground |
SECT_SMOKE_PLANE | 30 | Used in the Plane of Smoke |
SECT_ICE_PLANE | 33 | Used in the Plane of Ice (need prot cold or take damage) |
SECT_FREEZING_WATER | 34 | Need both prot cold AND waterbreathing |
Sector type determines the number of movement points used up.