Extra Flags

ITEM_GLOW 1 Item suffix (glowing)
ITEM_NO_SHOW 2 Invisible to players
ITEM_DARK 4 DO NOT USE
ITEM_NOSELL 8 Item can't be sold to a shop
ITEM_EVIL_RACE_ONLY 16
ITEM_INVISIBLE 32 Item is invisible. (DISPEL INVIS)
ITEM_MAGIC 64 Item suffic (magic)
ITEM_NODROP 128 Item can not be dropped (REMOVE CURSE)
ITEM_BLESS 256 Item is blessed (does nothing right now)
ITEM_ANTI_GOOD 512
ITEM_ANTI_EVIL 1024
ITEM_ANTI_NEUTRAL 2048
ITEM_SECRET 4096 Item loads hidden. (SEARCH)
ITEM_FLOAT 8192
ITEM_NOBURN 16384 Item cant burn from dragon fire.
ITEM_NOLOCATE 32768 Item hidden from LOCATE OBJECT spell
ITEM_NOIDENTIFY 65536 Item can't be identified (IDENTIFY)
ITEM_NOSUMMON 131072 Wearer immune to being summoned.
ITEM_LIT 262144 Item lights room if worn or in inventory, suffix (illuminating)
ITEM_TRANSIENT 524288 Item turns to dust when dropped
ITEM_NOSLEEP 1048576 Wearer immune to sleep.
ITEM_NOCHARM 2097152 Wearer immune to charm.
ITEM_TWOHANDS 4194304
ITEM_NORENT 8388608 Item disappears when player rents/camps/voids.
ITEM_GOOD_RACE_ONLY 16777216
ITEM_ANTI_WA 33554432
ITEM_ANTI_CL 67108864
ITEM_ANTI_TH 134217728
ITEM_ANTI_MU 268435456
ITEM_WHOLE_BODY 536870912
ITEM_WHOLE_HEAD 1073741824
ITEM_WAS_DISARMED 2147483648 INTERNAL USE ONLY
ITEM_ELF_FRIEND 4294967296 Wearer can bypass the Mythal (enter Evermeet)

Note: Mobs are NOT affected by item class/race restrictions of any type. We figure areamakers are intelligent enough to decided what eq their mobs should be using. ;)